![]() Click Choose Setup Executable and find your DiGiCo offline software installer file. This is where you configure the bundle and install your software. Control+click or right-click your newly created app bundle and select Show Package Contents and open Wineskin. Once the wrapper has been build, click View wrapper in Finder. With the latest engine selected in the installed engine list, click Create New Blank Wrapper. For the most stability, avoid any engine versions that have Staging appended to their name. To install the latest engine, select the top most item in the dropdown menu, it should say something like WS9Wine and then a version number. The first time you run Wineskin Winery you will need to install an engine. Unzip and move Wineskin Winery to your /Applications folder and open it. ![]() I've created a Wine version of the Internet Explorer to check if there is a problem with internet connections and wine on the Macbook, but using IE had no problems.Setting up DiGiCo offline software on OS X Requirements I=0032110 | Cleaning up program before exitĭoes that narrow down where the problem is?īut on the Macbook there seems to be no reponse (Not for uploading, nor for the Version check/News). If run a test on both machines with a blank run.log file (thank for pointing me to that): From the technical view, Wineskin creates an App (which is basicly an executable folder), which contains the wrapper and if installed the program (The wrapped cogmind app is 544.6 MB, btw!). ![]() So I assume it is something in the background which Wineskine uses to emulate the Windows environment. I need to get on that, but can't do it with my current hardware.Ĭurrently the game runs fine on the iMac and not on the Macbook, before it was vice versa, so I assume it's not a hardware nor a OS problem.Īs I use the same Wineskin version and the same wrapper, there should also be no problem. That this particular issue-actually both issues-don't seem to be impacting any of the other OSX users generally means it's likely interference from very specific hardware, third-party software, or OS settings, which is really hard to track down unless we get one or more other people saying they see the same thing! This is why it will presumably be good when there is one standard way that everyone plays on a Mac. ![]() It closes fine in Windows itself, so if Wine is handling things properly (as in, acting like Windows), it should be okay. Perhaps there's something the OS doesn't like about the data deletion? The only processes after that are 1) delete all the game data from memory and 2) add the last line to the run.log file and close it. Playing that sound is the third to last thing the game does before shutting itself down. Could be OS-side (though you did check the firewall :/) or it could be server-side (it does sometimes take a little while to connect or be down for a minute, but really that's kinda rare overall, and won't be a frequently repeating issue).įreezing after the exit sound is. The persistent "uploading score." means it wasn't able to get in contact with the server for whatever reason. Hm okay, sounds like two separate issues, then. Or do you have some kind of debug mode, which cpuld help to narrow down the you give us some informations about your system? That would help a lot! Also: have you ever used another game/program with wine? Maybe Kyzrati can give a few insights what exactly happens if we click Save&Quit, Suicide/Restart and Quit, Delete Save. So maybe there is a way to figure out where the problem is. For the Macbook I got the same issues than before. I saw skymakers post and installed Wineskin again on my iMac, created a wrapper (latest version for engine and Wineskin), and the game works fine on the iMac. I tried again I following releases, without success. I tried everything to get the game back to a stable This was the day where I stopped to play the game I think this was on Alpha6. A while ago I made a clean install of OSX on my Macbook and suddenly I got the same issue on the Macbook when quitting the game. Saving worked, but the issue was very annoying, interstingly the problem also occured when bootin to Windows 7 on my iMac. The game ran fine on the iMac, but the game kinda freezed when saving and quitting the game. Using Wineskin, I was only able to play Cogmind on the Macbook. Haven't been here for ages and saw Kyzratis Twitter post and I wanted to share my latest experiences with Cogmind on OSX.įirst, I own an iMac and a Macbook Air, both with the lastest OSX Version (El Capitan).
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